@startuml
sprite $settings_power [48x48/16] {
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00000000000001BFFFFFFFFFFFFFFFFFFC10000000000000
0000000000000008FFFFFFFFFFFFFFFF8000000000000000
000000000000000019FFFFFFFFFFFF910000000000000000
000000000000000000049BEEEEB940000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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00000000000000FFFF0000FFFF0000FFFF00000000000000
}


!define MATERIAL_SETTINGS_POWER(_alias) ENTITY(rectangle,black,settings_power,_alias,MATERIAL SETTINGS_POWER)
!define MATERIAL_SETTINGS_POWER(_alias, _label) ENTITY(rectangle,black,settings_power,_label, _alias,MATERIAL SETTINGS_POWER)
!define MATERIAL_SETTINGS_POWER(_alias, _label, _shape) ENTITY(_shape,black,settings_power,_label, _alias,MATERIAL SETTINGS_POWER)
!define MATERIAL_SETTINGS_POWER(_alias, _label, _shape, _color) ENTITY(_shape,_color,settings_power,_label, _alias,MATERIAL SETTINGS_POWER)
skinparam folderBackgroundColor<<MATERIAL SETTINGS_POWER>> White
@enduml